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A quick update on my activity this year. It's been hectic so far! I've had the pleasure of working with some enormously talented companies; Littleloud, Fat Pebble, Plastic Pictures, and most recently Preloaded. I can't give any more information as the work I've done is either NDA'd, or has yet to be released. I'll be sure to update when the projects are on the App Store / Google Play.
Of course, the biggest news of 2013 so far is Sweatshop HD being pulled from the App Store, which was covered by media worldwide.
Some progress on Shrike Engine - a framework I'm building in Unity3D to handle common functionality in 3rd person games, such as:
- Enemy AI - Pathfinding - Dialog - Inventory - Long and short range combat - Multiplatform (iOS, Android, Web) - Multiplayer - Multiple input (touchpad, desktop, controller)
September 2012: I helped organise the Brighton Digital Festival Gamejam, and gave free Unity3D tutorials and coaching to attendees. With all the advice and help I was giving out, I was too busy to make anything!
Introducing Murdoor. You are a murderous door.
This won the "Most Visionary" award at the Brighton Molyjam, for which I received a copy of Dungeon Keeper, which sits next to my BAFTA.
More information can be found on my personal blog.
November 2011: A talk at LUUG #7 titled "Why I'm Not Even Slightly Worried About This Whole Flash Thing" - detailing my experiences of transitioning from Flash to Unity, and covering other topics such as Augmented Reality, Gyroscope control, and many other things.