Shrike Engine Some progress on Shrike Engine - a framework I'm building in Unity3D to handle common functionality in 3rd person games, such as:

- Enemy AI - Pathfinding - Dialog - Inventory - Long and short range combat - Multiplatform (iOS, Android, Web) - Multiplayer - Multiple input (touchpad, desktop, controller)

All of this building on top of Unity3D, and using plugins such as NGUI, Finger Gestures, and Playmaker.