Recently I did another session at dotBrighton: Oculus Rift Show & Tell.
Recently I did another session at dotBrighton: Oculus Rift Show & Tell.
Whoop! Now Unity3D is a client of Lloyd Digital. Most recently I was in Sweden, talking about Oculus Rift and Unity3D at Stockholm Uni, and FutureGames.se.
I'm very happy to say I'm now working on a project with Aardman in Bristol! More info soon..
A quick update on my activity this year. It's been hectic so far! I've had the pleasure of working with some enormously talented companies; Littleloud, Fat Pebble, Plastic Pictures, and most recently Preloaded. I can't give any more information as the work I've done is either NDA'd, or has yet to be released. I'll be sure to update when the projects are on the App Store / Google Play.
Of course, the biggest news of 2013 so far is Sweatshop HD being pulled from the App Store, which was covered by media worldwide.
Porting existing Flash game to iOS using Adobe AIR.
Produced by Littleloud for Channel 4.
Some progress on Shrike Engine - a framework I'm building in Unity3D to handle common functionality in 3rd person games, such as:
- Enemy AI - Pathfinding - Dialog - Inventory - Long and short range combat - Multiplatform (iOS, Android, Web) - Multiplayer - Multiple input (touchpad, desktop, controller)
All of this building on top of Unity3D, and using plugins such as NGUI, Finger Gestures, and Playmaker.
September 2012: I helped organise the Brighton Digital Festival Gamejam, and gave free Unity3D tutorials and coaching to attendees. With all the advice and help I was giving out, I was too busy to make anything!
An Architectural Visualisation demo. For Web and iOS. Art by Adamations.
For Molyjam2012 I was inspired by the tweet: "I mean, what if, just imagine for a moment that you could actually take CONTROL of a door."
Introducing Murdoor. You are a murderous door.
This won the "Most Visionary" award at the Brighton Molyjam, for which I received a copy of Dungeon Keeper, which sits next to my BAFTA.
This very simple, silly game was covered by both Eurogamer and Hookshot, amongst others.
More information can be found on my personal blog.
November 2011: A talk at LUUG #7 titled "Why I'm Not Even Slightly Worried About This Whole Flash Thing" - detailing my experiences of transitioning from Flash to Unity, and covering other topics such as Augmented Reality, Gyroscope control, and many other things.
An interactive experience to promote the theatrical release of Captain America. Built in Unity3D for iOS.
Produced by Littleloud for Paramount.
A pinball game using Box2D physics in Flash to promote the theatrical release of Megamind.
Produced by Littleloud for Paramount.
A game to promote the theatrical release of Iron Man 2. Built in Unity3D for Web.
Produced by Littleloud for Marvel.
A short game to promote the theatrical release of Iron Man 2. Built using Unity3D for Web.
Produced by Littleloud for Paramount.
After being extremely popular in the London Science Museum, this Flash game has now travelled the world as part of Aardman's DTI exhibition.
Produced by Littleloud for Aardman.
A side-scrolling beat-em-up built in Flash to promote the theatrical release of Watchmen.
Covered by Kotaku and Aint it Cool News.
Produced by Littleloud for Paramount.
BAFTA-winning Flash game for Channel 4.
Produced by Littleloud for Channel 4.