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iOS

A busy quarter

A quick update on my activity this year. It's been hectic so far! I've had the pleasure of working with some enormously talented companies; Littleloud, Fat Pebble, Plastic Pictures, and most recently Preloaded. I can't give any more information as the work I've done is either NDA'd, or has yet to be released. I'll be sure to update when the projects are on the App Store / Google Play.

Of course, the biggest news of 2013 so far is Sweatshop HD being pulled from the App Store, which was covered by media worldwide.

Work in Progress - Augmented Reality Car Demo

Some work in progress shots of an interactive Unity3D demo I've been working on when I have spare time. At some point I'll upload video, and maybe link to a Webplayer demo. Screenshots from Desktop, iPad3, and iPhone5.

This was also a contender for working it into a http://www.onegameamonth.com/ entry. Maybe next month..

Spin View

Spin view

Augmented Reality view

Interior gyroscope view

Shrike Engine

Shrike Engine
Shrike Engine

Some progress on Shrike Engine - a framework I'm building in Unity3D to handle common functionality in 3rd person games, such as:

  • Enemy AI
  • Pathfinding
  • Dialog
  • Inventory
  • Long and short range combat
  • Multiplatform (iOS, Android, Web)
  • Multiplayer
  • Multiple input (touchpad, desktop, controller)

All of this building on top of Unity3D, and using plugins such as 2D Toolkit, Finger Gestures, Playmaker, Skyshop, and Alloy.

Murdoor at Molyjam Brighton

For Molyjam2012 I was inspired by the tweet: "I mean, what if, just imagine for a moment that you could actually take CONTROL of a door."

Introducing Murdoor. You are a murderous door.

This won the "Most Visionary" award at the Brighton Molyjam, for which I received a copy of Dungeon Keeper, which sits next to my BAFTA.

This very simple, silly game was covered by both Eurogamer and Hookshot, amongst others.

More information can be found on my personal blog.