All hail the new golden age of bloated WebGL skip intros for websites!
Well, maybe, but hopefully not. I will admit to making some when I was an ActionScript programmer many many years ago..
Anyway, I've been doing some personal R&D with the Unity 5 private beta and the WebGL preview. I haven't had much time to play with WebGL, but thought I'd take a quick look over a quiet weekend.
If you haven't heard much about WebGL and Unity, well Unity recently announced that they will make this a free feature for both Free and Pro users, which is fantastic news for everyone really. I'm sure this will mean more people using Unity, which can only be a good thing.
The screenshot below is with some nice image effects enabled, but WebGL doesn't yet support that.
Personally - and the point of this quick test - I find it amazing that browsers can display this content without any plugins. It's come such a long way since I used Mosaic back in the 90's!
If you'd like to take a look at this scene exported for WebGL:
Edit: 17/12/2014: Looks like something's changed in the browsers WebGL rendering, and there's a DoF/blur on everything. Will need to fix that.
Please note it's:
- Not optimised! This is a whopping 150MB. There's a bunch of textures I need to optimise or strip out.
- Doesn't do much (move camera + zoom using mousewheel)
- Has not been tested on anything other than a GeForce 780TI
- Is the WebGL preview and not representative of the final release
- The fire effect goes a bit odd at times.
- The thumbnails are misleading as they have image effects
With all the above disclaimers, I'm not quite sure why you'd check it out! But do feel free.
Any comments, please leave them below. If it doesn't work, could you note your system spec? Thanks!
Update 1: Ok, the dark scene is too dark on most monitors. Updated to a daytime version.
Update 2: Added some other bits and pieces in, including a watermark. Can you find the liquorice allsorts?