Shrike Engine
Shrike Engine

Some progress on Shrike Engine - a framework I'm building in Unity3D to handle common functionality in 3rd person games, such as:

  • Enemy AI
  • Pathfinding
  • Dialog
  • Inventory
  • Long and short range combat
  • Multiplatform (iOS, Android, Web)
  • Multiplayer
  • Multiple input (touchpad, desktop, controller)

All of this building on top of Unity3D, and using plugins such as 2D Toolkit, Finger Gestures, Playmaker, Skyshop, and Alloy.