I was invited to a VR developers day at Oculus in London to try the new Oculus Half Moon controllers and the final engineering sample of the CV1.
Input has always been a challenge in VR. I've used gamepads, LeapMotion, Kinect, Razer Hydra, Myo, and gaze-based input - but none of them feel right. Oculus have pretty much nailed it now: These Half Moon controllers are absolutely fantastic. Not only are they incredibly precise, but they're an ergonomic delight: From the moment you pick them up, it's obvious an enormous amount of effort has gone into creating these.
The final engineering sample of the CV1 is also an engineering masterpiece. Lightweight, sleek, and with excellent displays and lenses, it's very exciting to see what the first consumer version will look like.